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Ammara
©
Ammara
2024
About Me
I'm a curious soul who blends a love for science with a passion for storytelling. Whether I’m exploring the intricacies of biology and psychology or getting lost in a good book, my mind is always searching for connections. I find inspiration everywhere—stargazing, wandering through nature, or scribbling down ideas. My curiosity and creativity drive me to discover the beauty and complexity of life, with every experience feeding into the stories I tell and the designs I create.
A bit of
Science Nerd
More of a
Book Worm
Hopeless
Day Dreamer
Nuanced
Scribbler
My Process
01
Discovery and Research
Conduct user interviews, market analysis, and competitor research to gain a deep understanding of user needs and business goals. This phase lays the foundation for a user-centered design.
02
Ideation & Prototyping
Translate insights into concepts through brainstorming and sketching. Create wireframes and interactive prototypes to visualize potential solutions.
03
Testing & Iteration
Perform usability testing to gather feedback. Iterate and refine the design based on user input to ensure the best possible experience.
04
Implementation & Handoff
Collaborate with developers, providing detailed design specifications. Monitor the development process to maintain design integrity and ensure seamless execution.
My Experience
UX/UI Designer (Volunteer)
Trainly
07/2024 → Present
UX/UI Designer (Volunteer)
Love2Read
03/2024 → Present
Lead UX Researcher (Volunteer)
The City Tutors
03/2024 → 08/2024
UX Designer (Contract)
Carbon Sustain
04/2024 → 07/2024
Web Designer (Freelance)
Brand Mamba
05/2024 → 07/2024
Product Designer (Apprentice)
Matrimoni
09/2023 → 11/2023
Product Designer (Volunteer)
NatureNexus
07/2023 → 08/2023
Hello!
I design intuitive, impactful digital experiences that solve real user problems. With a background in biology and psychology, I bring a fresh, human-centered approach to crafting smarter, more engaging solutions.
My Design Philosophy
My design philosophy is rooted in empathy and creating intuitive experiences. As Alan Cooper said, "If we want users to like our software, we should design it to behave like a likable person: respectful, generous, and helpful." I strive to ensure that my designs respect users' needs and make interactions smooth, enjoyable, and meaningful.